Best Blood Death Knight PvP burst dps Talent Spec 47/21/3
This build is made for high burst pvp with good survivability.
Blood
The next blood death knight dps/pvp/arena/tanking talent you will get is 2/2 Butchery. (Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.)
PVE* In pve this talent is ok. I would say this is a great grinding talent, and offers a little for long boss fights. This offers about .4% dps up per point.
PVP*In pvp this talent is very lack luster. Not many fights last long enough to give 2 runic power per 5 seconds much of an advantage. And if you kill something in pvp, the 20 runic power isn't a big deal because you killed who you were trying to kill.
The next blood death knight dps/pvp/arena/tanking talent you will get is 3/3 Subversion. (Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%.)
PVE*In pve this is a must have talent. The reduced threat will give you the ability to dish out max damage for however long you want. The increased critical strike is really nice especially for deep blood builds. For other builds the blood strike crit is nice and obliterate crit is just awesome. This ranges from a .7% dps up to 1.8% dps up per point depending on your build.
PVP*This is a great blood death knight talent and really not anything else. If blood is your off spec then i would say get blade barrier unless you are doing a build that uses blood strike a lot. This is just a minimal up to unholy and frost death kinghts.
The next blood death knight dps/pvp/arena/tanking talent you will get is 5/5 bladed armor. (Increases your attack power by 5 for every 180 armor value you have.)
PVE*In pve this is both a good tanking talent for making threat and a great pve dps talent. All death knights should have this dps or tank. A tank can expect 700+ attack power from this and a dpser can expect 400 attack power. This is around a 1.3% dps per point.
PVP*In pvp it is as good as pve. This is a talent that isnt hurt by resilience. Attack power is great in pvp. You will also find yourself in frost presence a lot in pvp, this will give you 600+ attack power in a defensive form. It is a great talent and i would say one of the must haves in almost every build.
The next blood death knight dps/pvp/arena/tanking talent you will get is 2/2 Two-Handed Weapon Specialization. (Increases the damage you deal with two-handed melee weapons by 4%.)
PVE*In pve this is a great talent. This is about a 1.7% dps up per point. This is great for all builds but is a little less useful for a deep frost build. I would say that this is on par point for point with bladed armor.
PVP*In pvp this is a great talent for burst. This is a pure damage up and is slightly worse that bladed armor. I would say this is a must for all builds in blood. Frost and unholy should stick to bladed armor.
The next blood death knight dps/pvp/arena/tanking talent you will get is 1/1 rune tap. (Converts 1 Blood Rune into 10% of your maximum health.)
PVE*In pve this really isnt something you need. As a tank you will have a devoted healer and as a dps you need the blood runes to do damage.
PVP*In pvp this is one of you top talents. This little one point talent is amazing. The survivability it gives you makes you so hard to kill, you will not believe. Every talent spec that can, should have this talent.
The next blood death knight dps/pvp/arena/tanking talent you will get is 5/5 dark conviction. (Increases your chance to critically hit with weapons, spells and abilities by 5%.)
PVE*There isn't a ton of synergy with death knights and crit besides you see some crazy numbers. This talent will give you about 1.1% dps up per point. I would say this is almost below average for death knight talents, but still good to invest in. Go with BA or 2H Special over this tho.
PVP*In pvp this talent loses value even more. This just isn't as good as it looks. You still need to pick it up if you have the points, but don't bother if you are stretching just for it.
The next blood death knight dps/pvp/arena/tanking talent you will get is 3/3 Improved Rune Tap. (Increases the health provided by Rune Tap by 100% and lowers its cooldown by 30 sec.)
PVE*In pve you won't have rune tap so you won't need improved rune tap.
PVP*In pvp this makes rune tap twice as good. Now you have a 20% heal every 30 seconds that can crit. There is no reason that every build shouldn't have this if possible.
The next blood death knight dps/pvp/arena/tanking talent you will get is 3/3 Bloody Strikes. (Increases the damage by 30% and the bonus damage from diseases by 60% of Blood Strike and Heart Strike, and increases the damage of Pestilence by 60%.)
PVE*This is a great talent for deep blood builds and even hybrid builds using blood strike. This is a 2.6% dps up per point for deed blood death knights. This is even a good tanking talent because of threat generation. Great overall pve talent.
PVP*In pvp this is an above average talent. You may not always have diseases stacked as blood but its still a nice boost. Id say it is really only useful for deep blood pvp builds.
The next blood death knight dps/pvp/arena/tanking talent you will get is 3/3 Veteran of the Third War. (Increases your total Strength and Stamina by 6%, and your expertise by 6.)
PVE*In pve this is about a 1.6% dps up per point before you are expertise capped. This is on par with some of the best talents in the blood tree. For tanking this is also a nice stamina boost, and expertise is a great tanking stat, plus the strength gives you parry. Great tanking talent.
PVP*In pvp this is an awesome talent if you can get to it. 6% stamina, more attack power, more parry, expertise, all in one talent. This is one of the best pvp talents around and if you can get it i advise you to do so.
The next blood death knight dps/pvp/arena/tanking talent you will get is 3/3 Bloody Vengeance. (Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.)
PVE*In pve this is a great deep blood talent. 9% physical damage is a great buff to your overall damage. This is about a 2.3% damage increase per point. Any blood build should have this.
PVP*In pvp this talent loses some value. Resilience makes crits harder to come by, and blood death knight fall short because of this. If you are deep blood pvp then pick this up still, but if you are hybrid you may be better off looking at something else.
The next blood death knight dps/pvp/arena/tanking talent you will get is 2/2 Abomination's Might. (Your Blood Strikes and Heart Strikes have a 50% chance and your Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.)
PVE*In pve this makes you worth bringing to a raid. This does not stack with other similar buffs, but its still good. I would say its very valuable in 10 mans and little less so in 25 mans. It is also not a bad tanking talent to pick up.
PVP*In pvp this talent is good if you are running double dps. The death knight will buff up the other class very well. This should be used for double burst down teams or 5v5 teams. It is worth getting but situational, and may be hard to keep up at all times.
The next blood death knight dps/pvp/arena/tanking talent you will get is 3/3 Bloodworms. (Your weapon hits have a 9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.)
PVE*This talent is debatable. I like the looks of it but the worms need more health. I think from a tank's perspective its not really worth it, but if you are a dps you may want to know it will add .4% dps per point and does not scale well. Just not a very good talent.
PVP*In pvp this is very RNG. If they proc fast they could win the game for you. If they dont proc at all then you wasted 3 points. The RNG needs to be revamped, Heck the whole talent needs an overhaul. But may be worth it if you need a filler point or two.
The next blood death knight dps/pvp/arena/tanking talent you will get is 1/1 Hysteria. (Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to suffer damage equal to 1% of their maximum health every second.)
PVE*In pve this is a good talent and if used on cooldown it is a 3.2% damage up for one point. This is great for burst down parts of a fight or to cast on you IMBA rogue. A good solid talent for pve, and not for a tank :P.
PVP*For pvp i can't tell you how good this is. It is a burst down, anit cc on you or your healer. It is a great talent, and you need to try it. Its great for double burst down teams and for healer/death knight teams.
The next blood death knight dps/pvp/arena/tanking talent you will get is 2/2 Blood Aura. (All party or raid members within 45 yards of the Death Knight are healed by 4% of the damage they deal. Only damage dealt to targets that grant experience or honor can trigger this heal.)
PVE*In pve this is a great utility talent. This will make you have a little better shot at getting that raid spot.
PVP*In pvp this is just an average talent. If you are deep blood i would consider it but just depends on your build and the focus of your build. 4% healed isn't bad when combined with blood presence, but not awesome. It is average and is probably worth it in most deep blood builds.
-Brandon C. ; aka. Darksun22
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