Best Blood Death Knight Dual Wield dps pvp Talent Spec 50/18/3
This is just a fun dual wield build to romp around in the battleground or have some dps fun. This really isn’t the most efficient build, but it survives nice and kills fast actually.
Blood
This blood dual wield build is mainly for fun. This build procs a lot of health regens and is pretty tough. The sudden doom procs hit hard and you feel like a rouge to be honest. I would this is a build for those who like in your face fighting and run and gun style. You get the dps kicked up fast but it tops out fast also. The high end damage won't blow your mind, but it has an occasional burst that is good enough to bring a shaman down.
The next blood death knight dps/pvp/arena/tanking talent you will get is 2/2 Butchery. (Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.)
PVE* In pve this talent is ok. I would say this is a great grinding talent, and offers a little for long boss fights. This offers about .4% dps up per point.
PVP*In pvp this talent is very lack luster. Not many fights last long enough to give 2 runic power per 5 seconds much of an advantage. And if you kill something in pvp, the 20 runic power isn't a big deal because you killed who you were trying to kill.
The next blood death knight dps/pvp/arena/tanking talent you will get is 3/3 Subversion. (Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%.)
PVE*In pve this is a must have talent. The reduced threat will give you the ability to dish out max damage for however long you want. The increased critical strike is really nice especially for deep blood builds. For other builds the blood strike crit is nice and obliterate crit is just awesome. This ranges from a .7% dps up to 1.8% dps up per point depending on your build.
PVP*This is a great blood death knight talent and really not anything else. If blood is your off spec then i would say get blade barrier unless you are doing a build that uses blood strike a lot. This is just a minimal up to unholy and frost death kinghts.
The next blood death knight dps/pvp/arena/tanking talent you will get is 5/5 bladed armor. (Increases your attack power by 5 for every 180 armor value you have.)
PVE*In pve this is both a good tanking talent for making threat and a great pve dps talent. All death knights should have this dps or tank. A tank can expect 700+ attack power from this and a dpser can expect 400 attack power. This is around a 1.3% dps per point.
PVP*In pvp it is as good as pve. This is a talent that isnt hurt by resilience. Attack power is great in pvp. You will also find yourself in frost presence a lot in pvp, this will give you 600+ attack power in a defensive form. It is a great talent and i would say one of the must haves in almost every build.
The next blood death knight dps/pvp/arena/tanking talent you will get is 2/2 Two-Handed Weapon Specialization. (Increases the damage you deal with two-handed melee weapons by 4%.)
PVE*This is a great pve talent if you learn to use it right. It is kind of hard to learn at first, but if you use the procs right then you could really make a solid rotation around these procs. Best case, this is a 2.5% dps up per point and worse case it is a .7% up per point. It is very RNG.
PVP*This is a great blood talent for pvp. It gives blood that burst that is needed, and in a future patch it will become a little better. For now i would give this the thumbs up for 80% of the blood death knight pvp specs.
The next blood death knight dps/pvp/arena/tanking talent you will get is 1/1 Heart Strike. (Instantly strikes the target and his nearest ally, causing 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease.)
PVE*This is a good talent. I really don't like the rework of the talent. The after effect is that it feels clumpy and thrown together, but if blizzard wants to give us a free aoe then so be it. Of course it is a must have for tanks and dps alike.
PVP*In pvp this can be tricky, but if you are this far in the tree then this is a must have and you just have to learn how to use it. Make sure you are not breaking cc with it. This is an instant cleave. I like the talent, but still needs some work.
The next blood death knight dps/pvp/arena/tanking talent you will get is 3/3 Might of Mograine. (Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 45%.)
PVE*In pve this is a 2% dps up per point. This is a great dps and tanking talent. You should invest in this for sure. This is some of the only crit synergy you will see in the blood tree.
PVP*In pvp this is great to cancel out all of the resilience. It is always nice to have that huge death strike too. This is only an average pvp talent and you will use this in most of your builds.
The next blood death knight dps/pvp/arena/tanking talent you will get is 5/5 Blood Gorged. (When you are above 75% health, you deal 4% more damage. Also increases your expertise by 2.)
PVE*There is no reason that every blood build shouldn't have this. It is a 2.3% dps up per point, and is not RNG. Just get this and you will go far.
PVP*In pvp it is different. You will find yourself under 75% all the time (most of the time). I would come close to saying that if you are not in a double burst down then this is not worth the points. If you are in a burst down then make sure you blow rune tap if you get close to 75%.
Frost
The next Frost death knight dps/pvp/arena/tanking talent you will get is 3/3 Improved Icy Touch. (Your Icy Touch does an additional 30% damage and your Frost Fever reduces melee and ranged attack speed by an additional 6%.)
PVE*This is a good pve damage up for frost, and a below average up for other builds. Of course this is a good utility talent, but if there is more than one death knight then it may not be as good. As for tanking, i would say it just depends on your focus, this will help to get some threat and is a good pulling tool. This is about a .8% dps up per point for frost.
PVP*In pvp i personally love icy touch. I use icy touch glyph and i think icy touch is one of the best pvp utilities for death knights. In a deep frost build this is a must and every build in frost at all should consider it.
The next Frost death knight dps/pvp/arena/tanking talent you will get is 2/2 Glacier Rot. (diseased enemies take 10% more damage from your Icy Touch, Howling Blast and Frost Strike.)
PVE*In pve this is built for deep frost. All other builds should skip this one. This will give a 1.2% dps up per point for a frost build with frost strike and howling blast.
PVP*In pvp this is an ok talent. You will usually have a disease up, but if you are going for any build that doesn't have frost strike, skip this.
The next Frost death knight dps/pvp/arena/tanking talent you will get is 5/5 Black Ice. (Increases your Frost damage by 30%)
PVE*In pve this is a huge damage increase for for frost builds. This will be almost 3% damage increase per point. For non frost specs, i would say it depends on how your rotations look.
PVP*In pvp this is as helpful as pve. 30% damage on spells that already scale good. This will give frost builds the burst that you are looking for. To bad it is getting nerfed next patch.
The next Frost death knight dps/pvp/arena/tanking talent you will get is 3/3 Nerves of Cold Steel. (Increases your chance to hit with one-handed melee weapons by 3% and increases the damage done by your offhand weapon by 15%.)
PVE*If you are dual wielding, then this is a must have. If you are not, then this is a waste of points.
PVP*If you are dual wielding in pvp, then you probably don't really care about being serious in arenas. Dual wielding is fun in pvp, but it is not the best way to go. Ive saw some high rated dw death knights, but they had substantial gear to pull it off.
The next Frost death knight dps/pvp/arena/tanking talent you will get is 5/5 Icy Talons. (You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 20% for the next 20 sec.)
PVE*In pve this is a great talent for any build because it is a huge raid buff. I would say this is a must have unless the buff is already provided.
PVP*In pvp this really isn't a great because only 15 to 20% of your damage is white damage. In pvp you find yourself out of range all the time and you use melee as more of a joust once every 5 seconds. This is also why dual wield isn't effective. I would say only get this is your running with rogues and fury warriors and even hunters.
Unholy
The next unholy death knight dps/pvp/arena/tanking talent you will get is 3/3 Morbidity. (Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.)
PVE*This is a great talent for any build except for a deep frost build. This is also a great talent for tanks due to the fact that tanks need to use death and decay for threat. This is a awesome talent when combined with sudden doom. I would recommend this for most every dps and tanking build.
PVP*This is a great pvp talent because you will use your ranged abilities a lot. This increases you ability to still do damage while kited. There are whole builds, built around kiting and anti kite. This is a great anti kite talent.
-Brandon C. aka Darksun22
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