Paintball classes
describing what kind of gear you need and how to play in specific ordinarry and advanced paintball classes.
The first big decision in paintball is deciding if you want to be a speed-baler, or a woods-baler. Obviously you can play both but the gear you require is quite different. The main
differences between the games are the way you play and the price. In speed-ball most people require an automatic paintball gun, the price of and average start-up marker is about $500 and that price will continue to be an issue because of all the paintballs you use as a speed-baler. The soul benefit of speedball is that it is very fast paced a round of 3 VS 3 doesn’t often exceed 4 minutes. I personally prefer woods ball, in woods ball you can get an entry level mechanical paintball gun for little over $150 on top of that you will likely use one fifth of the paint that speed ballers do.


In speedball there are no specific classes everyone is just a player. For speedball an automatic paintball gun is usually necessary as well as some light padding and a jersey. Many people would argue this but generally in speedball you don’t need a large barrel because the purpose of the game is to get as close as possible before taking a shot or calling a mercy.

In woods ball however there are many classes, for each one you have to be properly outfitted, and properly trained for your specialty.
First we will start with the most common player type, “Infantry”. To be an infantry man you need a shorter barrel 6-12 inches, a basic semi automatic gun(or an automatic, if your rich). As an infantry you travel in a squad with other infantry and sometimes other classes, your jop is to use basic tactics to eliminate your targets from relatively close range using entry level guns.


Scouts. Of all the players in woods ball scouts are one of the hardest to find, to be a scout you have to quickly move through the battlefield alone without being spotted while reporting main target’s and eliminating enemy’s of special classes (not infantry). To be a good scout you require one entry level gun with a medium sised barrel (10-14 inch) that is capped with a muzzle, some camo clothing, a walkie-talkie and some paintball grenades.


Snipers. To be a sniper like a scout you must sprint as far as you can before you begin seeing enemies then you must hide, you have to hide far enough away from your enemy so they cant se you but close enough to hit them, the rest is decided by a good shot. To be a good sniper you either need a good pump or a semi-automatic with a long rifled barrel (16-22 inches) with a muzzle, some good sights or a small scope, a walkie-talkie and some good camo clothing.

Heavy equipment operator. Heavy equipment operators are usually only allowed into scenario games, in this role you have to use equipment such as paintball rocket launchers paintball grenade launchers and paintball flamethrowers, although not completely neccicary having a paintball pistol in this role is helpfull. Generally in this position you travel with a squad of infantry and act as special support against tanks and bunkered enemies, however in the occasional scenario special event you may be armed with a tank.

General. You only play in the most uncommon of all scenario games (Kill the general) the purpose of this game is to kill the other teams general before you die. Your jub is simple give out orders and DON’T die. A paintball pistol is all you need

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