Travian the best browser game 2008 !

Posted May 28, 2009 by arams / comments 1 comments / Print / Font Size Decrease font size Increase font size

Travian is a browser game featuring a world with thousands of other real players. One begins the game acting as a chief of a tiny village. * No downloads necessary, the game is directly playable. * You play with thousands of real players in a persistent ancient world. * Build up villages, wage wars or trade with your neighbors.

The game's developers drew roughly from Classical antiquity and particularly from the Roman Empire to create a predominantly militaristic real time strategy. Along with three English versions, and the original German version, the game has been translated into over 40 other languages, and has over 3 million players and over 250 servers worldwide. In 2006, it won the Superbrowsergame Award, in the large games category. Around the outside of the village there are 18 resource fields that are level 0 (shown with no number). Every player's first village has the same distribution of resource fields, but additional villages may have a different distribution of fields. Each resource field is either a Woodcutter (produces Wood/Lumber), Clay Pit (produces Clay), Iron Mine (produces Iron) or Wheat Field/Cropland (produces Wheat/Crop). These fields produce a certain amount of resources per hour, depending on their levels. At level 0, each resource field produces two units per hour. There are also oases which increase the production rate of resources, and can be occupied using a Hero when the Hero's mansion has reached a sufficient level. Resources are required to construct buildings, to sustain the population and to train and feed troops. A player can increase the production rate by upgrading the fields.

At the start of the game, the selection of buildings a player can construct is very limited. As the village is developed, a wider range of buildings become available for construction.

A greater aspect for the game is its troops. Troops are produced in the Barracks, Stable and Workshop. They allow a player to raid other villages and steal their resources, which will benefit the attacker. When the Barracks have been upgraded to a level three, the player may build an Academy, which allows them to research new types of troops the player may also construct new types of buildings (such as the Armoury and Blacksmith) once the Academy has been upgraded to a sufficient level. A Stable allows cavalry to be trained. These units are faster and more expensive than infantry. The Workshop allows siege engines—rams which destroy walls and catapults which destroy buildings—to be manufactured. These units are slower and more expensive than infantry and cavalry. Administrators, known more commonly as chiefs, are units which persuade enemy villages to join the attacker's realm. Units which gain experience in battle, known as Heroes, can be trained from an existing unit in the Hero's mansion.

Goal

The ultimate goal of Travian is to construct and upgrade a Wonder of the World (see End game) to level 100. The World Wonder requires millions of resources and takes a large amount of time to complete. Once a World Wonder is upgraded to level 100, the game ends and the winner and his/her alliance is announced. A player needs a construction plan in order to be able to construct a World Wonder; these plans are obtained from Natarian villages (see End game).

An appropriate ranking system has been created that determines the players' rank from raiding, attacking, defending and building. Players can earn medals for their profile page by taking a certain place in the ranks. If a player gets themselves into the ranks, and earns a medal, it will contain information about the category, the position they came and of what week in since the start of the server they earned it.

Factions



From the left are the Teuton, Gaul, and Roman troops as depicted in game.

There are three tribes available to be played, the Romans, the Gauls, and the Teutons. Each has their own characteristics. The Romans complete upgrades faster than other tribes, the Gauls defend better than the others, and the Teutons are geared towards an aggressive style of play.

However, the actual style always comes down to the player, and his/her style of play. The fourth tribe, known as the "Natars", are an NPC tribe who were—according to the game—the enslavers of the Gauls and the Teutons before the Romans invaded Travian. The Natars enjoy many benefits normal tribes do not, but only come into the game as part of the end game sequence, more specifically, 300 days after the start of the server (except if the player is on a speed server, in which case they appear after 100 days).

Villages

A player is able to found additional villages. These increase total resource production, causes population growth and help support larger armies. To found a second village the player must first create and extend a Residence or Palace to level 10, and also have 2,000 (500 for Speed server) Culture points. Culture points are automatically produced daily and accumulated, based on the buildings in the village(s).

To found another village after the second, 8000 culture points are needed. 20000 for the fourth, 39000 for the fifth 65000 for the sixth, and so on. Almost all buildings made in Travian give the village Culture points. After the amount of culture points are achieved, the player may train 3 Settlers to go and found a new village at any vacant area chosen. Settlers must be given 750 of each resource before they start their journey. A player may also create an Administrator (Senator, Chief or Chieftain) instead. These units need a level 20 Academy first. They allow the player to conquer another player's village and make it their own, but a player's last or only village (i.e. the capital) cannot be conquered this way.

Alliances

The game is heavily geared towards cooperative play. In fact the only likely way to win the game is through cooperation with an alliance. It's nearly impossible for single players to win, but an alliance can win together.

Resources can be traded between players, and towns can be reinforced with another player's troops. An in-game alliance feature is also available, providing the main catalyst for strategic play within Travian; players join and fight together from mutual benefit. Within an alliance, players can view attack and defense information for all alliance members, and also benefit from improved communication tools such as mass alliance-wide in-game messages.

Since the maximum number of members in an alliance is 60, 'wings' tend to form as an alliance develops. Splitting into wings entitles having multiple sub-alliances, often with similar names, acting as one alliance but in different areas of the game. . Players in the same alliance may attack each other, but this would be considered treason. Towards the end of a round, different alliances often join together, resulting in larger coalitions (meta alliances); other diplomatic agreements include non-aggression pacts (NAP) and confederations.

End game

Each Travian server ends with the "end game" sequence. For normal servers the sequence begins after about 300 days, and for Speed3x servers it starts after about 100 days. After this time has elapsed the Natars, a vicious tribe controlled by the computer, are released. As the players on the server begin to build the Wonder of the World, the plans of which they have captured from the Natars, they meet resistance. With every five levels that the Wonder is built, the Natars attack the villages containing the Wonders until level 95, when they will then attack upon the building of every new level. The first player to build their World Wonder to level 100 wins the server, which stops and restarts after some time. Then a new game begins.

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Comments

Swoopsydoo
Swoopsydoo said... on June 7th, 2009 at 8:24 PM

Thanks for sharing... maybe you would like to learn more about becomming the best robber in Travian: http://www.bukisa.com/articles/106248_how-to-use-firefox-and-google-spreadsheet-to-become-the-number-1-robber-at-travian



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